![]() This ability has pretty much the highest burst damage potential of the Primal Abilities from this era due to the fact that you hit multiple times and each hit grows successively stronger. ![]() We’ll get into the benefits and downsides to this ability below. That adds up to a huge amount of damage that goes from 200 potency (with 50% fall-off for every enemy after the first) until it reaches 500 potency, for a total of 1400 potency. What this means is that when you hit it the first time, following up immediately after gives you a boosted version. You also get up to a maximum of 4 charges, but each charge takes 30s to come back. Basically, the first time you use this ability you gain a buff called Surpanakha’s Fury, which increases the damage of the ability for by 50% that lasts for 3 seconds and can be stacked up to three times. In this case it was one that was introduced in Heavensward during Patch 5.15 and was one of the most unique for a time because it has a gimmick in that it uses charges. Surpanakha is a Rank-5 Blue Mage Primal Ability, one of our heavily damaging oGCD nukes that we use to put out massive damage. ![]() In this case, we’ll be discussing the ability of that allows us to rejoice in the glory of combat as we send wave after wave of shrapnel into our foe: Surpanakha.įavored by Ravana, this spell subtly manipulates earth-aspected aether to draw metallic particles from nearby mineral deposits, then propels them forward in an expansive wave to pierce foes’ flesh like shrapnel. ![]() Welcome to the seventy-eighth entry of the Blue Magic Curriculum, where we talk about the spells found in the Blue Mage Spellbook, along with their strengths, weaknesses, and what about them could be improved. ![]()
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